Find School Workshops
Maths

Creative Maths Workshops for Primary and Secondary

Creative Maths Workshops for Primary and Secondary
Website: Creative Maths Workshops for Primary and Secondary
Also does: Maths
Clicks: 1403
One of the UK's leading providers of Creative Maths workshops to primary and secondary schools. Over half a million children and young people have taken part in one of our Creative Maths workshops. 

All of our maths workshops have been carefully designed to both put into context and actively promote the three keystones of the National Curriculum: fluency, reasoning and problem solving. Tapping into pupils' own creativity, our unashamedly fun workshops engage, motivate and, crucially, challenge the children and young people we work with.ate.


CSI: Maths – (UK-wide Best Seller!)
Combining murder mysteries and problem solving, CSI: Maths is one of our most popular programmes – offering pupils an opportunity to apply their skills in, and understanding of shape and measurement in a unique environment. Choose from:


Whole-School Maths: The Riddle of the Sphinx
Our resident archaeologist, "Dr Colorado Smith", has returned from Egypt with some exciting news - he's now collected all the clues required to solve the age old Riddle of the Sphinx - and open the Inner Sanctum in the Valley of the Kings. But as he can't do it by himself, he's on the lookout for schools to help him!

Featuring opening and closing assemblies, workshops and in-class challenges, The Riddle of the Sphinx takes pupils through three stages of mathematical thinking: concrete, pictorial and abstract. And while there's a definite focus on "measurement", the programme covers a whole range of other areas - and can accommodate the whole of a two-form entry school in a single day!


CSI: Michaela Maths (Years 3 – 6)
If it hadn’t been for the quick thinking of one of her teammates, Michaela Maths, one of Britain’s most promising young athletes, would be dead – slain by an unseen hand! The police are baffled by the dastardly deed – and, over a half-day session, want the children’s help in solving it. Having been introduced to the crime scene, the suspects and their possible motives, pupils will work in teams to tackle a series of mathematical challenges. Each will lead to the elimination of a suspect – until, if all the calculations are correct, the criminal is unmasked.


CSI: Storyland (EYFS, KS1)
With the help of the elves, the Shoemaker’s fortunes have been restored – and all is well in Storyland. Until, that is, his precious last is stolen! Which of his neighbours could have taken it? After identifying and exploring the problem solving skills needed for crime scene investigation, pupils will collect the clues left at the scene – then use their sorting and sequencing skills to reveal the identity of the miscreant. Was it Goldilocks, the Billy Goats Gruff, Little Miss Muffet, the Little Pigs or Red Riding Hood? It’s up to you to find out!


CSI: Bake-Off (Years 1 – 6)
All is not well in the world of the Bake Off – one of the judges, Saul Pinewood, has had food poisoning – and he knows it wasn’t an accident! He’s narrowed the field down to six suspects – and hopes that pupils can use their understanding of fractions, percentages and measurements to help him take the final step.


The Pirate’s Challenge
When Captain Richard Morgan arrives at school, he’ll be more than a little confused. Because just a few hours beforehand he’ll have been on his pirate vessel, The Good Ship Mathematics, in the middle of the Caribbean! Swept to your school by a Time Tornado, he’ll need the pupils’ help to get back to his own time and place. Are they up to the Challenge? And it’s a Challenge that will test their understanding of number, shape and direction to the max.


Murderous Maths
It’s exactly 100 years to the day since the grisly Demise of Puffing Billy – and this unique workshop allows up to 180 children from Years 1 to 6 attempt to crack the case at the same time. After everyone’s been introduced to the crime scene, the victim and the suspects (and been armed with Evidence Booklets), representatives from each class will compete in a series of madcap maths activities – revealing such clues for their classmates as blood stains, omnibus tickets and personal belongings. As pupils practise their maths skills, the suspects will be whittled down one by one – until only the criminal remains …

But there’s still more to do – because the identity of his or her accomplice has yet to be revealed. A job that will be undertaken in up to three follow-up workshops, each for up to 30 pupils.



The Captain’s Conundrum – A pirate-themed whole school maths challenge
Captain Richard Morgan, of the Good Ship Mathematics, has a conundrum … he knows that there’s treasure to be found on Cloud Island, he has a map – and he has a set of clues. But they’re clues he can neither make head nor tail of. He’ll meet all the children at an assembly (or, if space does’t allow, two consecutive gatherings) and challenge them to conquer his conundrum.
During the course of the day, the Captain will give each year group an age-appropriate set of clues to unearth a particular piece of treasure – and warm them up with one of his piratical maths drama games. Then everyone reconvenes in a meeting (or two meetings) at the end of the day to share their findings – and advise the Captain on what to buy for his expedition. Content is in line with the National Curriculum requirements and will include different age-appropriate activities for each year group.


The Race into Space
Creative maths for up to 420 pupils in a single day

The search is on for Britain's next astronaut - and Major Tom wants your pupils' help in selecting the best person for the job. He's found six well-suited candidates, all with different qualifications - but it's up to you to decide which one will win The Race into Space!

After meeting the Major at an opening assembly, and being introduced to the would-be astronauts, each class will be issued with a Mission: to use their maths skills to rank the candidates on one of a number of qualities. Each Mission calls on pupils to demonstrate mathematical fluency, reasoning and problem-solving abilities - and is in line with National Curriculum objectives for their year group. The Major will be on hand to visit each classroom with some vital, additional information - and the programme ends with a second assembly in which each class reports back its findings and helps whittle the field down to just one: Britain's next astronaut.

This exciting and engaging workshop provides an ideal platform for one or two-form entry schools to enjoy a shared maths experience - and learn something about the science of space travel too!

Fields
Locations: England; Wales; Scotland; Northern Ireland;
Telephone Number: 0151 708 8886
Postcode: L1 0AH
Images: 48-3fac582e75.png 48-fe0a32a68f.png 48-ea3d0606ac.png
Workshop Themes: Maths, Problem Solving, Pirate Maths, CSI: Maths, Literacy, Primary, Secondary Shapes, Puzzles,
Ages (Keystages): Ages 2-5 (Early Years),  Ages 5-7 (KS1),  Ages 7-11 (KS2),  Ages 11-13 (KS3),  Ages 13-16 (KS4),  Ages 16-18 (KS5)
Contact Listing Owner

Your Full name *:

Your Email *:

Subject *:

Postcode:

Job Title:

Reason *:

Please tick if you'd like to receive a twice yearly newsletter from us. Please note, we will not pass your details on to any third parties

Captcha *